Civilization

Civilization exists in isolated pockets where the winds are more gentle. In between these points of civilization are long stretches of dangerous terrain. Very few have the means, knowledge, or strength to travel beyond the lands of their birth.

Towns and villages rely on caravans, adventurers, and “travelers” for news, interesting goods, and a connection to the greater world around them. Naturally, these outsiders are met with great interest, but also with great suspicion. Anyone who could survive the murderous territory is a force to be reckoned with.

While there are cities with lords who protect their subjects and their property, there isn’t a greater power or presence of a High King or an empire to create a great society of law and order. Might is most often what determines the law. Villages, towns, and cities are sometimes taken by ruthless men or ravaged by monstrous creatures looking for meat.

Civilization

Fractured Realms ReverendSoper